![]() My feeling is that they are only interested in the simulation part and in the end the manager part will suck. So the campaign might actually become a huge letdown like Kerbal Space Program. Right now all they have done is a glorious combustion engine simulator. Wait, racing them in multiplayer, oh god that would be haevan with proper options like vehicles classes.Īnd then it is still to be seen if it will be much good. At least part of the consumer decision-making process is how pretty it looks (even if some people do buy that ugly new fiat whatitscalled), how does the computer determine that? Although you could have market trends in design fads like "curves and streamlining are the hot shit" and it could rate the car based on how far off the median/average streamlined shape your design is.Īlso can we drive them? God knows that even aimless driving of your created cars would attract many people. The main issue apart from a strong vapourware vibe is how they want to evaluate car designs as far as market performance is considered. Then I saw they want to go hardcore with the design part and I saw true, how could I doubt bro Burning Bridges would make a topic about it if he didn't see something good about it? At first I thought this is going to be shit, probably because I remember Car Tycoon or what was it called pretty well (I still should have the CDs for that around somewhere, unless they suffered the same fate as JA2: UB and Giants: Citizen Kabuto).
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